FROM
SCREEN TO
THE HEADSET
Learn Unity, C# and XR development from zero — build AR experiences, VR worlds and immersive training apps that run on real devices, not just in a browser tab.
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Learn Unity, C# and XR development from zero — build AR experiences, VR worlds and immersive training apps that run on real devices, not just in a browser tab.
Hand tracking, controllers, physics, teleport locomotion, spatial UI and haptics — the interaction craft that decides whether a headset feels real or makes people take it off.
Meta Quest, WebXR, ARCore and ARKit — performance budgets, comfort, build pipelines and store submission, so you finish with apps people can actually put on.
The XR developer's path
An XR developer isn't just someone who opens Unity — they model the space, make the interaction feel right, and get it running smoothly on a device strapped to someone's face. We build that in three stages.
01
Foundations
02
Interaction
03
Publish
Every format, every industry
XR isn't one job. Training, retail, property, education and entertainment all buy it — so every module ends in something you can hand a client to try on.
Safety, machinery & procedure training people can rehearse.
Place a real product in a customer's room before they buy.
Walkable retail & brand spaces with live product data.
Interactive worlds with physics, objectives & scoring.
Buildings clients can walk before a brick is laid.
Face and body tracking for social & commerce.
Spatial video, stitching & headset-ready delivery.
Live 3D replicas of factories, plants & equipment.
Devices & platforms you'll build for
Technical mastery
Anyone can drop a cube into a scene. A developer who understands frame budgets, comfort and interaction design ships something a client will pay for. Here's what you walk away knowing.
01
The engine and the language — scenes, components, events and clean, readable game code.
02
Blender modelling, UVs, materials and poly budgets that survive a mobile chipset.
03
Hands, controllers, gaze and spatial UI — how people actually reach into a scene.
04
Grab, throw, collide and snap — the weight and response that sells the illusion.
05
Holding frame rate and designing motion that doesn't make people take the headset off.
06
Builds, sideloading, store submission and a reel a studio can put on in thirty seconds.
Powered by Vconnect Media
Our production house Vconnect Media has delivered for global brands since 2010. As a student you work on real AR and VR briefs — walkthroughs, training modules, product previews and event experiences — and leave with builds on a device, not screenshots in a folder.
Why Alpha6
Build and test on real devices through the course — not just in the editor preview.
7,000 sq.ft facility with green screen, room-scale play area & a private preview theater.
Modern tooling in the workflow — asset generation, code assist and faster iteration.
Our production unit shoots 360° and real-time content — you work alongside it.
Career support, portfolio review & freelance guidance when the course ends.
Scope, quote and deliver XR work — for clients, a studio, or your own.
Two ways in
Both tracks are hands-on from week one and end in a published build. Join at either level — talk to us for the current batch and offers.
MOST POPULAR
Full XR Pipeline & Headset Deployment
₹1,20,000 · 6 Months
🧱 Unity Foundations
💻 C# Scripting
📱 Mobile AR
🎯 Project
🧊 3D Assets & Blender
🥽 VR Development
✨ Visuals & Polish
⚡ Performance & Comfort
🚀 Deploy & Live Projects
Unity & headsets
Social & commerce
Industry simulation
Client-ready
GET IN TOUCH
VISIT US
No.25, Gurukiruba Building, 8th Cross, Tatabad, Gandhipuram, Coimbatore
Fill this in and our team will call you back with batch details & fees.
Alpha6 is the leading multimedia institute in Coimbatore, offering professional training in video editing, animation, Vfx, and AI creative courses with 100% practical studio exposure.
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